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id Software has followed up Quake with Quake II, a game that should have been called 'Doom III.' The company known for its revolutionary 3D corridor shooters (Wolfenstein 3D, Doom) has replaced the murky crypts and dark cathedrals of Quake with sci-fi inspired base levels and a bad 'story.' Well, it's about as much of a story as we can expect from id: you're a marine who has crash-landed on the Stroggos alien base. Surprise, surprise, it is now your job to escape and crumble the alien empire at the same time. Sure it's lame, but we all know that the gameplay is the important aspect of 3D corridor shooters!
Welcome to Action Quake 2. Action Quake 2 (AQ2) is a fast action packed game with (90's) modern weapons. Without further ado, a fan made gameplay/frag movie that will make it clear what action is all about. Home computers. If you have an original Quake CD with a DOS version, install the game with DOSBox. CD audio of Quake Mission pack 2. Destine Implinite Ultimul Episod Din Serial. Quake 2 XP - Graphics Mod. How to Install: Step 1) Install Quake 2 like normal, either from CD or from Steam (I used Steam to install Quake2 plus The Reckoning. Quake 4 is a science fiction first-person shooter, released in 2005. The action of the game unfolds where it ended in Quake 2 Free Download. Now it's time to destroy the alien civilization of the stroggs. In order to fight with them, the Earthlings invade the planet of enemies. Download quake 2 windows XP for free. Games downloads - Quake 2 by id Software and many more programs are available for instant and free download. I've completely deleted Quake 2 folder in Steam. I reinstalled Quake 2, unzip only Q2xpBeta into Quake 2 folder, run it. Only models that aren't dated are the pistol and the grenade launcher. Is this normal? So, after that I tried to install the 'Remodel Quake Weapons' no luck either, same thing, pistol and grenade launcher only. Download the best games on Windows & Mac. A vast selection of titles, DRM-free, with free goodies, customer love, and one fair price for all regions. Install Quake 2 (I bought mine from GOG but just realized it came with my Quake 4 disc, eh never mind) 2. Download latest version of Quake2xp.
Quake II is mission-oriented and features military base levels. Unlike Quake, you must complete missions in order to advance through them. These range in complexity from gaining energy cubes for powering-up a factory to setting up comlinks. Not a bad idea, in this reviewer's opinion. However, the levels are often very uninspired. The base theme of the game gets old, leaving you desperately wanting a crypt from Quake. Also replaced are the mutated monsters from hell. In Quake II, you are fighting alien machines or half-humans. The enemy AI is very good, and the characters fit in with the sci-fi theme.
They have also taken out the rather harsh and brutal weapons of Quake (Nail Gun, Axe) and replaced them with a more military efficient arsenal. New weapons include a Chaingun, Railgun, BFG (an enhanced version from the Doom games), and a Hyperblaster. They have brought back new versions of the Super Shotgun, the Rocket Launcher and Grenade Launcher. You can also throw hand grenades, which is kind of spiffy. All in all, the new weapons aren't too clever, but they get the job done.
The game 'feels' nothing like Quake. Surprisingly, it feels like the Doom games. The new, enhanced version of the Quake engine is superb. Navigating the world of Quake II is very easy thanks to tight controls.
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Yet the beauty of Quake II is not in the single-player game, it's in the multi-player feature. Whereas Quake was a better single-player game because of its 'laggy' multi-playing, Quake II features bulletproof gameplay and relatively no lag while duking it out on the Internet. You can download multi-player modes such as Capture the Flag and the new Jailbreak. There are literally thousands of servers that allow you to play Quake II, so the possibilities are quite endless.
If not for the multi-player aspect, Quake II would just be another ho-hum corridor shooter. The game itself is good but lacks the inspiration needed to carry it above all other 3D corridor shooters released prior to 1997.
Any self-respecting gamer has experienced Quake II on the PC. Even if you haven't played the game itself, you've likely stumbled upon a different game based on the Quake II engine. The online fragfest of Quake II has taken the Internet by storm, with more clans, skins, and newsgroups than you can count. It has certainly earned its place in gaming history.
The key word there, however, is history. Quake II initially came out back in 1997, when the Macarena was at the top of the charts and the president's sex life still had some shreds of privacy. In the video game arena, two years can be a very long time.
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Unfortunately, time has not been kind to the one-time king of the fragfest. With dated graphics, weak AI and a disappointing single-player experience, this game just doesn't cut the mustard. It pales in comparison to other first-person shooters for the N64, which is sad considering that Goldeneye came out before the PC version of Quake II.
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The idea is as standard as it gets. An evil alien race called the Strogg is attempting to eradicate every living being on Earth. You're a Space Marine sent in to infiltrate and destroy the Strogg homeworld. The fate of the Earth rests in your capable trigger finger. In a nutshell: go kill things.
There are 2 main ways to play - Single Player and a host of Multi-Player game styles. The single player experience leaves much to be desired. The entire game has been altered from its PC counterpart, with entirely new levels and objectives to meet. However, it is still primarily a corridor-based shooter, so you get the same textures repeated over and over again. Levels are not particularly interesting nor memorable and mission goals are very easy to satisfy. This is a linear game - you always know where you need to go, and the only real task is to get there in one piece.
Standing in your way are a few bad guys. Emphasis on 'few.' Quake II includes a whopping 12 enemy types, though several of these are just upgraded versions of each other. Plus, you'll only see 2 bosses. This leads to a VERY repetitive experience.
Your weaponry is as potent as ever, including the shotgun, railgun, grenade launcher, hyperblaster, and the ever-offensive BFG10000. This is one area that Quake II has always excelled in, and the N64 version is no different. The weapon balance is excellent and you'll end up using just about everything.
Graphically, Quake II falls way short of the mark set by other first-person shooters on the N64. Unlike the uncanny realism of Goldeneye or the RAM enhanced smoothness of Turok 2, Quake II offers very little to impress. Enemies are polygonal, but horribly animated. Movements are incredibly jerky and awkward; at times it seems that whole chunks of animation were left out. Blood flows out in big, ugly pixels. While the game claims to detect expanded RAM, it's barely noticeable. This game looks more like original Doom than it should.
The sound is equally uninspiring. The enemies grunt to inform you of their presence, but that's about all you'll hear from them. The music is also precisely what you'd expect from an N64 game - weak and ambient.
Where the single player game fails, however, the multiplayer shines. There are several multiplayer options. Deathmatch is the famous kill or be killed affair, Fragteams is the team version of Deathmatch, Flagwars is a capture the flag style game, and Deathtag requires you to hold on to the flag for as long as you can before getting fragged. This adds much variety and is a step above the somewhat unsatisfying multiplayer in Turok 2.
Quake II has the same high-quality multiplayer level design you'd find in the online version. The weapons are plentiful and the layout of most levels is smart and fun. You can play against up to four of your friends, though the four-way split screen is a little too small. In general, however, multi-player is the game's biggest saving grace.
In the end, we have a game that really didn't need to be made. It can't compete with the few other first-person shooters on the N64, even though it's the most 'recent' one. Die hard Quake fans should stay away, and the rest of you should just go play Goldeneye some more. This one belongs on the PC.
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Quake, Quake 4, Quake 3 Arena, Doom, Doom 2, DOOM³, Return to Castle Wolfenstein, Duke Nukem 3D: Atomic Edition
Quake, Quake 4, Quake 3 Arena, Doom, Doom 2, DOOM³, Return to Castle Wolfenstein, Duke Nukem 3D: Atomic Edition
Platforms: | PC |
Publisher: | id Software |
Developer: | Rogue Entertainment |
Genres: | 3D Shooter / First-Person Shooter |
Release Date: | August 31, 1998 |
Game Modes: | Singleplayer / Multiplayer |
It’s more of the same with Ground Zero, but at least it’s professionally done.
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Not much has changed save for the levels and a few spare guns, like this ETF Rifle.
Mission packs are a good way to extend the life of a popular product, but they’re a tricky business. Even as far back as Doom, editors and programming tools allow legions of fans to put out their own levels and mods for free download, to which retail expansion packs have to compete against. Fortunately, that’s just what we have here – an above-average mission pack that’s usually on par and sometimes exceeds the original game. The folks at Rogue Entertainment have produced the Doom-based action/RPG Strife and the second mission pack for the original Quake, Dissolution of Eternity. One year after Quake II hit stores and we have its second official mission pack – Ground Zero.
On offer is quite a meaty singleplayer portion, comprised of 14 levels depicting the usual Strogg facilities – mines, communication relays, detention centers and anything else that’s dark, dilapidated and generally uninviting. They’re not extremely original, but levels do look extremely good and have a nice balance between indoor and outdoor areas, wonderfully fitting right into the Quake II motif. While not quite as stale as the original Quake’s, it’s still a matter of “push button, flip lever, grab key, find the exit” gameplay. There’s a grainy FMV intro (with even worse voice acting than in Quake II’s opening) ending with you, a lone marine, crash-landing into Stroggos, the result of a powerful Gravity Well device that pulled your ship in. Your mission is to destroy this device. For some reason, though, you spend most of your time turning off hydraulic pumps, destroying tectonic stabilizers and any number of other tasks that have nothing apparent to do with the Gravity Well. Sound familiar?
What Ground Zero does add are some new weapons and items, augmenting (but not replacing) the current Quake II arsenal. Sadly, these weapons don’t have their own keys and are quite a pain to select manually using the bracket keys. The most interesting of the new weapons is an electric mine that zaps up foes when dropped, and a later one works as a traditional lightning gun.
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Although not immediately apparent, the AI went through a little bit of refurbishing as well. Bad guys can now jump off high ledges (you’ll hear a distinct ‘thump’ sound) and a new vicious robotic foe called the ‘Stalker’ will eerily crawl on ceilings and ambush you from behind. Turrets are another new addition but they’re far too overused, and come off as extremely annoying a few hours in. You’ll hear the telltale ‘zap’ sound of turrets every so often from above ceilings and around corners, all hidden to ambush you from unlikely angles (walk into a room and ‘zap’, a turret just hit you from somewhere). There’s also the Carrier, one of two boss characters that actually puts up a ferocious fight, and spawns (in true StarCraft fashion) wings of flyer to swarm you.
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In the end, Ground Zero isn’t the most imaginative Quake II expansion ever made, but the solo campaign could probably hold your attention if it’s more of the same you’re after.
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